Easy
The most forgiving board, with more defensive and recovery options. Ideal for learning classes, skills, and pathing.
Choose your challenge
Every difficulty follows the same core rules. What changes is the pressure: the board gives you fewer safe options, progression asks more of your build, and the dungeon becomes more dangerous as your run continues.
The opening is designed to give every build room to come online. Difficulty differences become clearer through board pressure, progression, and later encounters.
The most forgiving board, with more defensive and recovery options. Ideal for learning classes, skills, and pathing.
The intended all-around experience. Resources, enemy presence, and progression stay balanced for flexible builds.
Enemy tiles apply more board pressure while defensive resources become tighter. Stronger planning matters earlier.
The highest sustained pressure, with the most enemy-heavy board and the steepest escalation as the run develops.
Difficulty is a combination of systems, not a single enemy stat multiplier.
Higher modes bring more enemy tiles and fewer defensive or resource tiles.
Gold, experience, and upgrades have different targets and reward tuning.
Regular and special enemies grow more threatening as the run continues.
Dangerous encounters arrive with different timing and sustained pressure.