Choose your challenge

Difficulty Guide

Every difficulty follows the same core rules. What changes is the pressure: the board gives you fewer safe options, progression asks more of your build, and the dungeon becomes more dangerous as your run continues.

Balanced for a fairer opening and a stronger late-game climb

Four ways to face the dungeon

The opening is designed to give every build room to come online. Difficulty differences become clearer through board pressure, progression, and later encounters.

LEVEL 01

Easy

The most forgiving board, with more defensive and recovery options. Ideal for learning classes, skills, and pathing.

PressureLow
Class unlocks and leaderboard registration are unavailable in Easy mode.
LEVEL 02

Normal

The intended all-around experience. Resources, enemy presence, and progression stay balanced for flexible builds.

PressureModerate
Recommended for first full runs, class unlocks, and leaderboard play.
LEVEL 03

Hard

Enemy tiles apply more board pressure while defensive resources become tighter. Stronger planning matters earlier.

PressureHigh
Growth rewards are adjusted so the tighter board does not stall your build.
LEVEL 04

Very Hard

The highest sustained pressure, with the most enemy-heavy board and the steepest escalation as the run develops.

PressureExtreme
The opening has breathing room, but efficient builds and threat control soon become essential.

What actually changes?

Difficulty is a combination of systems, not a single enemy stat multiplier.

Board composition

Higher modes bring more enemy tiles and fewer defensive or resource tiles.

Progression pace

Gold, experience, and upgrades have different targets and reward tuning.

Enemy escalation

Regular and special enemies grow more threatening as the run continues.

Special enemy rhythm

Dangerous encounters arrive with different timing and sustained pressure.